![]() We also work with select groups to test features before being released publicly, all the while gathering valuable feedback through surveys and discussions with them.” One thing that we try to do is to always keep our public roadmap updated with what we’ll be working on next and work with the community on how that is prioritized. We also have open idea and suggestion channels in our Discord and a website that allows players to vote on ideas and helps prioritize what we work on next. We regularly send out surveys to gain valuable ideas and feedback about things that we are working on and spend a lot of time directly engaging in conversations with our community members. “We primarily use Discord, emails, our website and social media to engage with our community. “The price may increase moderately when we release.”Ĭomment comptez-vous impliquer la communauté dans le processus de développement ? Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ? It’s already a game that thousands of players have fallen in love with and enjoyed.” ![]() We believe it's the largest world that's been built specifically for VR that's launched. “Currently, most core features of the game have been implemented with around 100 hours worth of content, 2 classes, 3 subclasses for each class, a massive open world that spans vast and diverse locations, crafting, a huge variety of quests, robust social features like guilds, parties, and friends. Quel est l'état actuel de la version en accès anticipé ? It will feature deeper and more fleshed out crafting systems, more classes, player housing, more avatar customization options, instanced dungeons, PVP, and more.” “The full version of Zenith will have more polish, have at least one additional class, new spells, weapons and abilities. However, we will continue developing Zenith for many years to come with a huge roadmap, and treating it as a live service title.”Įn quoi la version finale sera-t-elle différente de la version en accès anticipé ? Leaving early access signifies that we consider the initial “core experience” to be fully polished. “The early access period will be roughly a year based on our current roadmap. Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ? It not only gives players a chance to help shape the development of our game, but it also gives us a platform to explore ideas on to make Zenith the best VR MMO possible.” We feel that Early Access on Steam is a great way for us to continue that collaboration with our community. Since VR is still a relatively new platform with unique challenges, every step of our development journey the past few years has involved gaining invaluable feedback from our incredible community and experimenting with thoughts and ideas that they’ve contributed. But lack of content and the existing bugs are currently holding it back from being a must-own VR title.“We are a small indie studio with incredibly large ambitions of bringing a deep, feature-rich and satisfying MMO into VR. ![]() Features like climbing and gliding make for a uniquely VR experience. ![]() But the combat, group activities, and box prices all are on target. The game can be a grind, especially when soloing. It is an excellent VR experience that shows what the future of a fully realized VR MMORPG could look like, and Zenith could be that MMORPG with time. Zenith: The Last City, by RamenVR, has been a hard game to rate. ![]() Every area of Zenith has been designed for immersion, from expansive white-cap mountain peaks to tranquil oceanside settlements.As you battle legendary world enemies, explore thrilling dungeons, and join parties and guilds to do so,.Stagger your opponent, parry the cold steel of their blades, time your strikes for maximum effectiveness, and unleash devastating combinations.Make agreements with any guilds or parties you come across to participate in epic raids and global events as you explore the massively multiplayer online universe. ![]()
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